Google Tag Manager End Google Tag Manager end head Start of Search End of Search Start of Other language links English End of Other language links HOME Start of crumbs links Jump To Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Core > Math > FQuat End of crumbs links Start of H1 End of H1 Buttons start here. Copy this ul to your document. Share: Buttons end here Start of Markdown converted page content Syntax struct FQuat Remarks Floating point quaternion that can represent a rotation about an axis in 3-D space. The X, Y, Z, W components also double as the Axis/Angle format. Order matters when composing quaternions: C = A * B will yield a quaternion C that logically first applies B then A to any subsequent transformation (right first, then left). Note t...
Manual Scripting API unity3d.com Version: 5.4 ( switch to 5.3 ) Language English English C# JS Select your preferred scripting language. All code snippets will be displayed in this language. History struct in UnityEngine Suggest a change Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. Close Your name Your email Suggestion * Submit suggestion Cancel Quaternions are used to represent rotations. T...
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