Unreal Engine | FQuat

Google Tag Manager End Google Tag Manager end head Start of Search End of Search Start of Other language links English End of Other language links HOME Start of crumbs links Jump To Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Core > Math > FQuat End of crumbs links Start of H1 End of H1 Buttons start here. Copy this ul to your document. Share: Buttons end here Start of Markdown converted page content Syntax struct FQuat Remarks Floating point quaternion that can represent a rotation about an axis in 3-D space. The X, Y, Z, W components also double as the Axis/Angle format. Order matters when composing quaternions: C = A * B will yield a quaternion C that logically first applies B then A to any subsequent transformation (right first, then left). Note t...

Linked on 2016-08-27 04:40:46 | Similar Links