Videogames realize the full daunting potential of brutalism - Kill Screen - Videogame Arts & Culture.

<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 09.23.14 by Chris Priestman @CPriestman Google+ Critics of brutalist architecture will state, time and again, that they oppose its most superficial traits: how it is cold and crude, and how threatening its stark postures are. What they're getting at is its lack of humanity which, in a way, is the true point of it. Brutalism is an idiom for architecture as its own body; it becomes an entity separate from its maker's touch; it is alive and it is daunting, a creature formed of the city that towers with sharp muscles of rock, a hulking concrete mass. You don't look at this arch...

Linked on 2014-09-23 16:47:35 | Similar Links