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<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 01.30.15 by Jess Joho @liongirl528 Google+ Hope is the thing with feathers That perches in the soul, And sings the tune without the words, And never stops at all - Emily Dickenson, Hope is the thing with feathers The first screenshots for AER have arrived, unveiling a heavenly low poly world of clean and vibrant colors. A collaboration between the Scandinavian studio Forgotten Keys and German developer Daedalic Entertainment , AER will focus on narrative-driven, atmospheric experiences. Following the story of a pilgrim girl named Auk, players can explore a sky full ...
<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 09.23.14 by Chris Priestman @CPriestman Google+ Critics of brutalist architecture will state, time and again, that they oppose its most superficial traits: how it is cold and crude, and how threatening its stark postures are. What they're getting at is its lack of humanity which, in a way, is the true point of it. Brutalism is an idiom for architecture as its own body; it becomes an entity separate from its maker's touch; it is alive and it is daunting, a creature formed of the city that towers with sharp muscles of rock, a hulking concrete mass. You don't look at this arch...
<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 08.21.14 by Zach Budgor @hastapura "We want to focus on making a lean, well-crafted game," says Giant Enemy Crab's Alex Baard, "and the trouble with all these ancillary things in the modern FPS is that they inevitably take focus away from other designs. It's far cooler to build all this tension by acting out the lock and load montage, no?" Giant Enemy Crab's Due Process is a team-based multiplayer shooter. One team has to breach and clear a building; the other team has to stymie their efforts. Two minutes to plan Madden -style, drawing "plays" on a top-down blueprint. It's lik...
<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 08.11.14 by Jamin Warren @JaminWar Google+ Earlier this year, eight-year-old Jivan Armen logged onto a Minecraft server in his home in east Vancouver to start building something new, as millions of his peers do each day. Jivan loves roller coasters and had begun constructing one to transport sheep throughout his world. Then disaster struck. A griefer logged on and set his roller coaster ablaze. There was no recourse; only tears. Jivan ran to his father for consolation. "It's not a great introduction to the Internet," Jivan's 46-year-old father Haig says. In fact, since then, J...