<![endif] Kill Screen X Magazine Articles View All Features Reviews News Playlist View All iOS XBOX 360 PS3 Wii U PC Mac OUYA More About About Us Masthead Advertising Privacy Policy Search Facebook Twitter Tumblr RSS Menu X 08.21.14 by Zach Budgor @hastapura "We want to focus on making a lean, well-crafted game," says Giant Enemy Crab's Alex Baard, "and the trouble with all these ancillary things in the modern FPS is that they inevitably take focus away from other designs. It's far cooler to build all this tension by acting out the lock and load montage, no?" Giant Enemy Crab's Due Process is a team-based multiplayer shooter. One team has to breach and clear a building; the other team has to stymie their efforts. Two minutes to plan Madden -style, drawing "plays" on a top-down blueprint. It's lik...