www.google.com

lynx www.google.com

www.aws.org

do you think www.aws.org runs on aws?

www.allure.com/story/best-sex-tip-by-zodiac-sign/amp?amp_gsa=1&amp_js_v=a6&usqp=mq331AQKKAFQArABIIACAw%3D%3D#amp_tf=From%20%251%24s&aoh=16392879347932&referrer=https%3A%2F%2Fwww.google.com&ampshare=https%3A%2F%2Fwww.allure.com%2Fstory%2Fbest-sex-tip-by-zodiac-sign

For those inter st in the finest writing of all time https://www-allure-com.cdn.ampproject.org/v/s/www.allure.com/story/best-sex-tip-by-zodiac-sign/amp?amp_gsa=1&amp_js_v=a6&usqp=mq331AQKKAFQArABIIACAw%3D%3D#amp_tf=From%20%251%24s&aoh=16392879347932&referrer=https%3A%2F%2Fwww.google.com&ampshare=https%3A%2F%2Fwww.allure.com%2Fstory%2Fbest-sex-tip-by-zodiac-sign

Shadertoy BETA

header =================================================================================== Shadertoy Browse Live New Shader Sign In admin ================================================================================== content ================================================================================== 0.00 00.0 fps - comments Comments Sign in to post a comment. ---------------------------------------------------------------------------------- Shader Inputs uniform vec3 iResolution; // viewport resolution (in pixels) uniform float iGlobalTime; // shader playback time (in seconds) uniform float iTimeDelta; // render time (in seconds) uniform int iFrame; // shader playback frame uniform float iChannelTime[4]; // channel playback time (in seconds) uniform vec3 iChannelResolution[4]; // channel resolution ...

Linked on 2016-09-14 22:30:11 | Similar Links
Shadertoy BETA

header =================================================================================== Shadertoy Browse New Shader Sign In admin ================================================================================== content ================================================================================== 0.00 00.0 fps Comments Sign in to post a comment. ---------------------------------------------------------------------------------- Shader Inputs uniform vec3 iResolution; // viewport resolution (in pixels) uniform float iGlobalTime; // shader playback time (in seconds) uniform float iChannelTime[4]; // channel playback time (in seconds) uniform vec3 iChannelResolution[4]; // channel resolution (in pixels) uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click uniform samplerXX iChannel0....

Linked on 2015-02-27 01:03:23 | Similar Links