do you think www.aws.org runs on aws?
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idkjam Hosted by Porpentine 25 Entries Overview Submission feed Entries Screenshots Community This jam is now over. It ran from 2017-03-24 07:00:00 to 2017-04-07 07:00:00 . View 25 entries make fan art of media you've never actually experienced any format any tool any size ideas -never experienced = anything from "i've seen cool gifs of this on tumblr but never had the time to play/watch it" to "i saw a couple episodes or started reading it then stopped because ???" to "totally random mega-corp IP you're going to get your gross glitchy hands on" -does this thing have a wikia? really elaborate wikias are SO GOOD for obscure hyper-detailed lore. -what if you pick some random throwaway character from some debased offshoot of the core IP or someone with 0.2 seconds screentime or w/e -is there a tumblr tag? make fanfic about what you think the people in the fan art are like. draw fan art for...
Three stops away, queasy feeling. Two stops, a bit burns your throat. One, panic. None, vom. Train Vom is about the embarrassment of vomiting in public. It is a difficult stealth game in which the player avoids the gaze of other passengers when they need to release a good old heap of puke. The essence of the game is the heart-dropping crescendo of the moment right before vomiting--when any way you turn is in sight of others. Many of the issues I faced had to do with shooting the vomit. One major problem is that I would encounter an error where the object didn't exist to shoot. To fix this, I learned more about instantiation and how to target the rigidbody specifically if I was going to add force afterwards. I had another issue with the sight functions of the AI script not aligning with the object's rotation. To fix this, I better organized my parents and children, as well as made use of...
bit jam Hosted by Daniel Linssen 37 Entries Overview Submission feed Entries Screenshots Community Submission open from 2016-04-25 00:00:00 to 2016-05-02 00:00:00 Submissions due in years months days hours minutes seconds Join jam make a game in 1-bit colour , on a 1px × 1px display with no audio ; the minimum (non-zero) feedback that a game could possibly have. 1-bit colour . the game cannot use more than two colours. typically these two colours are black and white, but you can use any two colours you want. you cannot combine the two colours (such as shades of grey if the two colours are black and white) but you can rapidly flash between the two colours. you can include a button which swaps between various palettes of two colours, as long as this does not impact gameplay. 1px × 1px display . the game can be upscaled to any resolution (including fullscreen), but cannot display more than...