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Retooling - News - s&box

https://sbox.facepunch.com/news/retooling

news about faq asset.party 17 September 2023 Invites have been paused - here's what we're doing. Garry Newman Programmer UK home web chat twitter Entity System You know, when I started this project I was faced with a choice. Do I use the current Entity system, with its built-in serialization, networking and all that other stuff it does automatically.. or do I implement our own system. At that time the idea of implementing our own gameloop seemed daunting. All the scene ,  physics, input,  network management. Combine that with the fact that we wanted it to be a comfortable transition for people to come from Garry's Mod, it seemed like a no brainer. But as time has gone on, we've taken control of all those things on the c# side. We can create a game without the Entity system now, so the balance is falling heavily in the other direction...

Linked on 2023-09-17 09:30:13 | Similar Links
Invite System - News - s&box

https://sbox.facepunch.com/news/invite-system

news about faq asset.party 20 July 2023 How the developer preview invite codes work Garry Newman Programmer UK home web chat twitter Developer Preview We've been running the closed developer preview for a while now.  It started off manually giving potential developers keys to unlock it on Steam to give us feedback and help us direct our progress. There are only so many people we can manually give keys to though, so this method proved inefficient. So then we had the developer preview torture system, which was a webpage-based lottery, which gave a random selection of people access to the game. thumb_up 2 thumb_down 0 Scale Testing We're at a point where I feel we need more people to join to test our underlying systems. Particularly to test the backend systems so we know they can scale to a decent amount of players. So...

Linked on 2023-07-20 08:49:10 | Similar Links
faq - s&box

Wanted to grab this earlier but I was on my phone: https://sbox.facepunch.com/faq/ Can I sell my addons? Can I sell my games? One of our biggest failings in Garry's Mod was not allowing the community to fund itself. People made a living out of selling Garry's Mod addons but it was a lot harder than it should have been. This is something I really want to address in s&box. I don't totally know how that looks right now. There's a few different choices.. Allow games to have microtransactions - turns into a shit show fast Allow unlocking/buying games - puts players off playing if they have to pay for Allow tips/donations - might work if done right Split a percentage of sales to top played games/addons/maps every month - might work if done right Allow selling games standalone on Steam - attractive, maybe hard work, need Valve's permission

news about faq asset.party We're not in a rush (obviously). I think we'll know when it's ready to be released and it's probably best not to speculate. We don't know. We haven't decided yet. No. We're trying to try to make a system where you don't have to install addons. This is what asset.party is. In the same way you don't have to install videos from YouTube, you just download what you need. Right now there are two ways. We're periodically give out invite codes to existing members - who can then be able to give them out to whoever they want. We also have a megathread on the forums that you can post in if you want to be considered for access. Facepunch staff regularly browse the thread and give access to the best and brightest. One of our biggest failings in Garry's Mod was not allowing the community to fund itself. People made a living out of selling...

Linked on 2023-06-29 08:56:40 | Similar Links
Asset System - News - s&box

https://sbox.facepunch.com/news/asset-system

news about faq asset.party 28 June 2023 Blurring the line between your hard drive and the cloud Garry Newman Programmer UK home web chat twitter Our Content Garry Newman We originally started building a base set of assets to ship with the game. The idea was that the game would come with a bunch of models and materials for mappers etc to use as a base. As asset.party developed we decided that this is the wrong way to go about it.  It'd be messy and fragmented. Our content should be present in the same way as all other content. We should be using the same systems as everyone else. thumb_up 39 thumb_down 0 Using Models Using models from the cloud is just as easy as using them from disk. If anything, it's much easier to use them from the cloud. There's no subscribing, no downloading, no installing. - all you do is us...

Linked on 2023-06-29 02:18:52 | Similar Links
UI Improvements - News - s&box

https://sbox.facepunch.com/news/ui-system-updates

news about faq asset.party 02 June 2023 We have improved the UI system! Again! Masking Alex We have support for CSS masks now. These allow you to adjust the transparency of a panel independently from its contents. You can use these to give UIs some nice polish - here's a quick example showing how you can fade a section to show that it's scrollable: Other use cases include pie menus, scroll indicators, loading wheels, etc. We support the main mask properties: mask-image : url ( /ui/tests/background.png ); mask-mode : alpha; mask-size : 256px ; mask-position : center; mask-repeat : no-repeat; Or, if you prefer, you can use the "mask" shorthand: mask : linear-gradient ( to top, white, black ) center bottom / 100% 100px ; We also have our own custom "mask-scope" property. This lets you apply the mask to a specific set of filters, which can be usefu...

Linked on 2023-06-03 12:22:53 | Similar Links
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Vis3 - News - s&box

https://sbox.facepunch.com/news/vis3

news about faq asset.party 21 March 2023 Valve gave us new vis code Laylad Programmer UK chat twitter What's new Laylad Vis3 is the new version of map visibility that was kindly given to us by Valve to keep us more up to date with their current engine. They take the time to help us integrate new features which is very much appreciated. It is worth noting that this isn't a miracle solution to large outdoor maps but a good improvement compared to the old Vis2. Compile times for map vis should be improved, we were seeing a x6 improvement when compiling our Construct map. It does this while creating a higher voxel resolution and reduced file size. Runtime performance hasn't been fully tested yet but I'm interested to see what gains people see there. thumb_up 4 thumb_down 0 Compatibility Laylad Maps with old vis wi...

Linked on 2023-03-21 15:39:51 | Similar Links
New Engine - News - s&box

https://sbox.facepunch.com/news/new-engine

news about faq asset.party 27 October 2020 We switched engines again, but for the last time. Garry Newman Programmer UK home web chat twitter Source 2 It's a pretty open secret now that we've switched to Source2. I've got to start by saying a massive thanks to Valve for making this possible. It's easy to underestimate the amount of work that needs to happen to get something like this usable for people outside of the company. And especially during the pandemic when they're all working from home.. I have no idea how they're even managing that after having a glimpse at the size of their repos. I've re-integrated the sandbox engine into Source2 and now I'm at the point where I was with the CSGO engine mentioned in the previous blogs. Well - technically I'm at a much better position because I've made a bunch of architectural improvements ...

Linked on 2023-02-14 22:36:30 | Similar Links
Hack Week - News - s&box

https://sbox.facepunch.com/news/hack-week-2

news about faq asset.party 14 February 2023 We had another hack week Bomb Royale Conna My goal was to create a fun and polished party game in less than a week. I worked with Thai, Lewis, Louie and Tom to re-imagine a 4 player classic. The fact that something like this can be made from start to finish in such a short time period is a testament to just how easy game development with s&box has become. For future hackweeks I'd like to create more smaller party games with an aim to connect them together so that friends can go from game to game accumulating points. If you'd like to check out the code you can find it here and if you'd like to make an arena you can find an example map here that shows how to create multiple arenas in a single map. thumb_up 21 thumb_down 0 C# Engine Takeover Garry Newman Something I wondered for a ...

Linked on 2023-02-14 22:23:57 | Similar Links
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