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The cost of dynamic (virtual calls) vs. static (CRTP) dispatch in C++ - Eli Bendersky's website

Toggle navigation Eli Bendersky's website About Code Archives /.navbar-collapse /.navbar The cost of dynamic (virtual calls) vs. static (CRTP) dispatch in C++ December 05, 2013 at 06:13 Tags Articles , Assembly , C & C++ /.post-info A couple of years ago I wrote an article about the Curiously Recurring Template Pattern in C++ , focusing on the motivation behind it and how to implement it. That article mentioned runtime performance as the main reason for employing CRTP instead of the more traditional runtime polymorphism (dispatch via virtual functions). While some rationale for the cost of virtual calls was given, I didn't go too deep into it. Today I want to fix that by carefully analyzing the performance of virtual calls as opposed to the static calls made possible by CRTP. Benchmarking in 2013 is really hard. Today's CPUs a...

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