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A small freedom area. High quality GIF with FFmpeg Mon 16 Mar 2015 fun , gif , ffmpeg , av About two years ago, I tried to improve the support of the GIF encoding in FFmpeg to make it at least decent. This notably led to the addition of the transparency mechanism in the GIF encoder. While this is not always optimal depending on your source, it is in the most common cases. Still, this was merely an attempt to prevent shaming the encoder too much. But recently at Stupeflix , we needed a way to generate high quality GIF for the Legend app , so I decided to work on this again. All the features presented in this blog post are available in FFmpeg 2.6 , and will be used in the next version of Legend app (probably around March 26th). TL;DR : go to the Usage section to see how to use it. Let's observe the effect of the transparency mechanism introduced in 2013 in the GIF encoder: % ...
A small freedom area. Templating in C Sat 28 Feb 2015 prog This question of how to make templating in C is often raised, and I couldn't find a good overview of the different approaches so I'll try to make a relatively exhaustive list here. Note: the methods presented here rely on the C preprocessor, which you can use directly yourself by calling the cpp command, paste your code and see the output by sending an EOS (pressing control + d typically). So the most common method is to dump some code enclosed (or not) into the do { ... } while (0) form: #define DO_RANDOM_STUFF(type) do { \ int i; \ type *p = buf; \ \ for (i = 0; i < len; i++) \ p[i] = p[i] * k; \ } while (0) ... and using it directly: int func ( void * buf , int len , float k , int request ) { if ( request == INT8 )...