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Multiplay Labs tech hits and tips from Multiplay erase this line if you want to turn the bubble off LANcache – Dynamically Caching Game Installs at LAN’s using Nginx with 19 comments Last year we posted our Caching Steam Downloads @ LAN’s article which has been adopted by many of the LAN event organisers in the community as the baseline for improving download speeds and helping avoid internet saturation when you have 10′s – 1000′s of gamers at events all updating and installing new games from Steam. This rework builds on the original concepts from our steam caching , brings in additional improvements from the community, such as the excellent work by the guys @ http://churchnerd.net/ as as well as other enhancements. Requirements Due to the features used in this configuration it requires nginx 1.6.0+ which is the latest stable release at the time of writing. Nginx Configura...
Multiplay Labs tech hits and tips from Multiplay erase this line if you want to turn the bubble off Caching Steam Downloads @ LAN’s with 30 comments This article has been superseded by LANcache – Dynamically Caching Game Installs at LAN’s using Nginx Gone are the days when users install most of their games from physical media such as CD’s / DVD’s instead they rely on high bandwidth internet connections and services such as EA’s Origin and Valve’s Steam. This causes issues for events which bring like minded gamers together at LAN events such as Multiplay’s Insomnia Gaming Festival , due to the massive amount of bandwidth required to support these services with users patching games and downloading new ones to play with their friends. With the release of Steam’s new Steampipe creating a local cache of steam download’s, so that game installs at these types of events is signifi...