WORK TALKS BLOG ABOUT previous contents next Walk Monster 2012-12-12 — The Witness By Casey Muratori Despite not even being finished, The Witness is already one of my all-time favorite games. I’ve been playing it since Jonathan Blow started developing it several years ago, and I could not be more excited about its upcoming release. Unlike Jon’s previous game Braid , the asset and programming scale for The Witness is much further toward the “triple-A” side of the scale than the “indie game” side. As anyone who works on these types of projects knows, the work required to successfully pull off a game goes up dramatically when you go that direction. The Witness already has several more people working on it than Braid did at its peak, but as with any project of this size, there are still many parts of the project that need more attention than the principals can afford to give ...