Metal Gear Solid V - Graphics Study - Adrian Courrèges

<![endif] Projects Blog About Dec 15 th , 2017 The Metal Gear series achieved world-wide recognition when Metal Gear Solid became a best-seller on the original PlayStation almost two decades ago. The title introduced many players to the genre of “tactical espionage action”, an expression coined by Hideo Kojima the creator of the franchise. Though in my case the first time I played as Snake wasn’t with this game but with the Ghost Babel spin-off on GBC , a lesser-known but nevertheless excellent title with an impressive depth. The final chapter Metal Gear Solid V: The Phantom Pain was released in 2015 and brings the series to a whole new level of graphics quality thanks to the Fox Engine developed by Kojima Productions . The analysis below is based on the PC version of the game with all the quality knobs set to maximum. Some of the information I present here has al...

Linked on 2017-12-15 21:34:54 | Similar Links