Preston 🌐 on Twitter: "Can #Unity3d handle updating real time lighting range per frame based off audio without tearing? https://t.co/eicBZSRws9"

trying to update real time lighting range per frame using audio sin waves, but there's a lot of tearing and tried capping the FPS to see if it would fix the tearing, didn't seem to help. Not sure if Unity can handle it

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Linked on 2016-10-22 08:13:42 | Similar Links