Introduction to Behavior Trees | AltDevBlogADay

<![endif] AltDevBlogADay Search Skip to primary content Home #readme (for Readers) #readme (for Writers) #access #branding ← Previous Next → #nav-single Posted on 24th February 2011 by Marco Castorina .entry-meta .entry-header Original Author: Bjoern Knafla What is a behavior tree? How does it work and what is its role in game AI? Welcome to a series of blog articles about my experiment (read: stumbling around) of marrying data-oriented, memory-streamlined behavior trees with a second representation to ease creation and modification during development. I write it to document my findings and decisions and to ask for your invaluable feedback to build a BSD licensed BT toolkit that is truly useful. March 10, 2011 – Added a reference to the second article in my behavior tree experiment blog series. March 05, 2011 – Posted bjoernknafla.com , to...

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