Deep Sea A Sensory Deprivation Video Game by Robin Arnott About Press & Links Photos WRAUGHK Contact Deep Sea is a game about being vulnerable. In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors. Survival means the careful tracking of a liquid constellation of alien sounds, requiring the player to focus intently to the point of suppressing their own breathing, further reinforcing the sensation of claustrophic isolation. The player aims, fires their weapon and hopes to hear the creature cry out in pain, but more often than not the sound they hear is their shot disappearing uselessly into the void. The sense of being surrounded by invisible dangers is reinforced by the reality of playing the...