x Search for: September 13, 2015 Gaffer on Games Skip to content Home Game Physics Integration Basics Fix Your Timestep! Physics in 3D Spring Physics Networked Physics (2004) Game Networking UDP vs. TCP Sending and Receiving Packets Virtual Connection over UDP Reliability, Ordering and Congestion Avoidance over UDP Debugging Multiplayer Games Floating Point Determinism What every programmer needs to know about game networking Virtual Go Introduction to Virtual Go The Shape Of The Go Stone Tessellating The Go Stone How The Go Stone Moves: Rigid Body Dynamics Collision Detection: Go Stone vs. Go Board Rotation and Inertia Tensors Collision Response And Coulomb Friction Networked Physics Introduction to Networked Physics The Physics Simulation Deterministic Lockstep Snapshots and Interpolation Snapshot Compression State Synchronization Client/Server vs....